switch edge thickness to local units
not sure if local vs global units make a difference here, but nonetheless this strategy keeps the ratio of fill and border constant
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@ -58,7 +58,7 @@ genImage image dimensionsVec minDistance gen =
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$ voroni
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where
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overlayEdges =
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lw 3.0
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lw (local 0.001)
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. lc black
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. strokeLocLoop
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. fromVertices
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